Originally, I wanted to map the Fate Accelerated Edition (FAE) approaches onto six colors (red, orange, yellow, green, blue, and purple). In turn, a D’Jinkie would be the color associated with their strongest approach. But then, a number of people came together to inspire a better idea. (Thanks Jessica!)
Characters in La Roux will use a set of six of the following seven tastes to define them: Sweet, Sour, Salty, Bitter, Pungent, Astringent, and Umami. (Holistic sites suggest the first six, Wikipedia suggests the first four plus Umami.) Much like approaches in ‘standard’ FAE, characters would choose a taste that describes how they approach a task.
How might that work? Lets consider some examples:
- Sweet: You might sweet talk someone into doing something for you. In combat, you might use sweet to apply non-damaging aspects.
- Sour: You might attack someone out of anger or bitterness. You might commit a crime of passion – murder, vandalism, or theft.
- Salty: You might add salty language to any action. You might seduce someone in a particularly naughty or risque way.
- Bitter: Similar to sour, but perhaps with a bit more sorrow or moroseness thrown in. Behaving in a petulant manner.
- Pungent: Scathing or sharp. Useful for biting comments or fighting with sharp objects.
- Astringent: Similar to Pungent. More stern and hostile than scathing. Might be useful for shaming someone or generally being hostile.
- Umami: A pleasant savory test, Japanese for delicious. A mild but lasting aftertaste. Umami is most valuable when combined with other tastes, making it useful for setting up aspects for others to leverage. Also valuable for pleasant behaviors.
(Looking at these examples, it looks like Pungent or Astringent could be removed. I’m leaning toward Astringent, but I’m open to opinions.)
Hopefully, based on these examples, you can see that you can use a taste based on motivation, approach, or literally. Someone suggested using a “candyshank” as a sweet approach to combat.
Thoughts or comments?